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Inspired by the story of Zdenka Fantlova, I am designing film sets and an exhibition to experience her journey as a Jew in WW2, based on her book The Tin Ring. Adopting a unique perspective is, the story focuses on her strength and hope as apposed to the horrifying conditions in which they were forced to endure. The sets symbolise this, concentrating on material, scale, form and light to develop evocative and emotional spaces. Investigating derelict and forgotten environments has inspired this process and allowed me to compare this to the concept with its relevance to people today. By working with Zdenka, the thesis aims to create a powerful spatial experience through film set and exhibition design, allowing people today to live and learn through her journey and encourage them positively in their own lives.
Site Analysing allowed me to investigate textures, colours, materials, light and weather affects. All of which would influence my design development.
Furthering this would be Zdenka's story and how I interpreted this from a spatial design angle. Concentrating on different themes I felt were intriguing and thought-provoking, I developed six sets based on these ideas. Ultimately this was to create a powerful experiential design.
Concept Development through narrative.
Experience a deeper understanding of the project on my website.
As I sat for a couple of hours I photographed each person as they ran/walked/cycled past my frontal vision. Each person had their own path, direction of travel and time, and also direction of where they planned to go in their day.
Pace and time became important to the project. I only recorded time when people were going past, forgetting the time when all I could see was the park itself. However, when I added 'my girl' (the sketched 'performer') she was in her own time, a different time scale than the real time. In other words, 'my girl' moves at a faster pace than the photographs show, not because psychically she is, but her direction of movement is not disjointed like the snapshots of people moving past the screen. She has disrupted the normal movement and pace of the normal recorded people.
The two different time spans intertwine in the stop-motion animation in a comical way, with 'my girl' playing with the passers by without their knowledge of her existence. she creates her own time, pace and direction, like us as individuals we chose how to spend time and what direction we take.
Can an app influence the way we perceive the place we are in?
What is the potential of the Smartphone in terms of transforming our surrounding environment?
In a 2 day project set up with architect Peter Morris, we investigated this in a variety of ways, experimenting, developing and creatively exploring this new technology that is taking over us, and therefore in some such way, the space around us.